![]() Wizard - Highlevel Wizards are damn interesting to play due to everything they can do. Sorcerer - Love the Dragon Heritage-flavour given by the feats if only they didn't make 'em almost strictly worse than than Wizards. they released all those complete books saying things like "add a magical touch to your non-magical class" but here is the beguiler, a class that defines that concept. Then the begulier, just a decent, fun class. only the 20th level power would be affected and you would have a brilliant tank class. you could strip out manuvers, give them heavy armour proficientcy and full fighter feat progression and bonus feat selection instead of level -2. maneuvers aside it was still a better class than a traditional fighter. he gets bonus feats too, but they are spaced between additional class features. Meanwhile here was the warblade, he gets his weapon feats, but he is a master of all weapons, he can change his weapon feats to any weapon of his choosing. a fighter can be summarised as a collection of feats and nothing more. The warblade for me was what fighters in 3.5 should be like (and more or less will in 4e) the fighter for me, no matter how many supplements granted them new feats, was just boring. Two come to mind, the warblade and the beguiler. Lead the faithful to victory.Ĭlerics: Winning DnD when the druid wasn't around and having alot more interesting RP since 3.5 ed. When you are the rock, the moral compass and the light of hope to your party, it becomes natural for you also to be their leader. NOTHING can stop you or stand before you!Īnd with this comes: Leadership. Novaing fun: Sure, you have a decent amount of sustainability (assuming you didnt do DMM persist, then ignore this statement), but your real joy is casting 4-12 buffs before a fight (depending on level), and wading in with all the righteous wrath and power of your god flowing through your viens. Support: Healing, buffs, status removal, utility, what's not to love? You may not be Batman, but you can make do if you are creative (although not as astoundingly as batman if he's also creative). You are the rock that holds the party together. Presence: Between control spells, combat ability, healing and good AC/HP you really wade a path in battle. ![]() Great RPing: Religion, exploring your faith/spirituality, preaching, exploring your moral compass, fulfilling your duties/championing your cause. Really, the class has everything I want in it unless I have a very specific concept (which is often "man, I should play something other than cleric for once") Personally, I can never play too much cleric. ![]()
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